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Give away x mirage
Give away x mirage






give away x mirage
  1. #Give away x mirage mod#
  2. #Give away x mirage skin#
  3. #Give away x mirage mods#

  • Fixed a script error caused by a Mirage Sleight Of Hand trap wanting to explode after it has already expired.
  • #Give away x mirage skin#

  • Fixed Mirage’s Mithra skin icon having different colors than the actual skin.
  • Also fixed a bug where the 'package' could use the wrong type of explosion based on light/dark in certain situations.
  • Improved Mirage's Sleight of Hand's detection of light and dark areas to decide which booby trap to spawn.
  • Continued performance improvements towards Mirage’s Hall of Mirror clones when using a Multishot weapon.
  • Fixed the TennoCon 2020 Syandana clipping with Mirage lower body.
  • Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.
  • give away x mirage

  • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!.
  • Fixed a crash that could occur when using Archwing while Mirage’s Hall of Mirrors is active.
  • We cannot guarantee that the results will be exactly the same using the two equations, but any difference should be negligible. This will be fixed such that the Eclipse ability will consider the real-time sunlight under the Enhanced renderer. What looked like bright open ground lit by the sun was, as far as the game is concerned internally, gloomy and overcast. So while playing Landscape missions the sunlight was not being included in the intensity. Under the Enhanced Graphics engine, lighting is handled in a different way than the Classic way we've been using for years. The game calculates the brightness by considering all the light sources that are affecting you. Eclipse changes its effect intensity based on how bright (or dark) your current location is.
  • A sharp-eyed Tenno noticed a change with Eclipse's damage bonus using our new Enhanced Graphics engine setting, and it turns out Mirage had us all under an illusion.
  • Fixed Mirage’s Eclipse ability not functioning properly with Deferred Rendering enabled.
  • #Give away x mirage mod#

  • Fixed Mirage’s Total Eclipse Augment Mod buff being shared with Necramechs.
  • Fixed a rectangle effect appearing around Mirage's Eclipse while wielding Tatsu with the Solstice skin.
  • #Give away x mirage mods#

  • Fixed Mirage Hall of Mirrors clones dealing more Critical damage than intended when no Mods are equipped on Mirage.
  • Fixed a crash associated with Explosive Legerdemain being used when not fully ranked.
  • Fixed Stahlta Alt Fire bolts not exploding from Mirage’s Hall of Mirror clones when the Unreal Shock Rifle Skin is equipped.
  • Fixed a script error when casting Mirage’s Sleight of Hand ability.
  • Fixed arrows on Mirage variants and idle to follow the bow.
  • Fixed Mirage’s Hall of Mirror clones behaving oddly when cast before exiting the Railjack and then reentering.
  • Fixed causing Damage to yourself and squadmates if you have Mirage’s Hall of Mirrors active and your clones inflict a Status Effect which causes Damage in a radius (Gas, Electric, etc) that lingers on the target and the clone ability ends.
  • Fixed multiple issues with Mirage’s Hall of Mirrors Clones while in Archwing:.
  • Fixed script error with Mirage’s Prism and Eclipse.
  • Fixed textures on Mirage breaking in Simulacrum while changing to a Deluxe skin after using Mirage’s Eclipse.
  • Set max instances on Mirage’s Eclipse loops so they don't multiply out of control when Hall of Mirrors is used.
  • Fixed a sound build up when using Mirage’s Eclipse with Hall of Mirrors.
  • Fixed a script error occurring when casting Mirage’s Sleight Of Hand ability.
  • Fixed Mirage’s Eclipse increasing the scanning time with your Synthesis scanner.
  • Fixed significant performance drops when using a weapon skin that changes projectile visuals, using high amounts of multishot, and Mirage’s Hall of Mirrors.
  • Mirage’s Explosive Legerdemain Augment: Increased damage dealt from proximity mines created from Ammo and Orbs pickups from 500 to 1000.
  • This has been fixed since clones don’t reload real shells.
  • Each shell reloaded by the clones was counting towards the 1 shell reloaded = 10% more fire rate, which was increasing the buff 5x stronger than intended.
  • Fixed Mirage’s Hall of Mirrors counting towards the Felarx’s Mounting Momentum Evolution III perk.
  • give away x mirage

  • Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
  • Reduced the Mastery Rank restriction of all Prime Warframes to 0.







  • Give away x mirage