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Meanwhile the game’s latest newsletter offers another round of deep-dives, with looks at the Cait Sith and Hamadryad races, some shots from the Coastal Lowlands region, and a full rundown of how mage characters in CU will operate, from how their spells work to their melee combat to changes coming for each type of mage. The August Top Ten-ish, which went out a little sooner than it was meant to before, showcases work on Linux backend matters changes to melee combat that break up the melee tree into weapon and style types adjustments to crowd control immunity that break it up into their own individual buckets (knockback, slow, and silence) and setting up of worldwide servers, with one test running the game from a server in Singapore reportedly going “as smooth as silk.” Camelot Unchained is Mark Jacobs ultimate vision of the evolution of RvR MMORPG combat. In a new dev blog, Jacobs went over the ways in which Camelot Unchained is and isnt like a sandbox, concluding that no MMORPG can rightfully lay claim to the genre descriptor. It’s also because Camelot Unchained has been busy putting together a wide variety of updates to the developing MMORPG, naturally I just wanted to beam happily at the fall season.
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If that headline reads a bit like a cornucopia, that’s because it’s September and I’m ready for all the good autumn things. The combat system of Camelot Unchained is one of the most unique systems in any MMORPG to date Players literally craft all their own abilities: nothing except.
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